Move

Battle moves Pokemon can learn

Fields

id: ID!
name: String!

Elemental type

type: PokemonType!

Damage amount (null for status moves)

power: Int

Hit chance percentage

accuracy: Int!

Power Points - usage limit

pp: Int!

Physical, Special, or Status

category: MoveCategory!

Move effect description

effect: String

Turn order modifier

priority: Int!

Critical hit chance multiplier

criticalHitRatio: Float!

Status condition inflicted

inflictsStatus: StatusCondition

Chance to inflict status

statusChance: Float

Number of hits (min-max)

hits: HitRange

Stat changes caused

statChanges: [StatChange!]

Move flags (contact, sound, etc)

flags: [MoveFlag!]!

Contest performance data

contestData: ContestMoveData