Best Practices

Follow these best practices to get the most out of the Pokemon API.

Efficient Querying

Request Only What You Need

The

type has many fields, but you should only request the data you actually need:

# ❌ Avoid - Fetches unnecessary data
query GetPokemonBad {
  pokemon(id: "025") {
    id
    name
    types
    stats {
      hp
      attack
      defense
      specialAttack
      specialDefense
      speed
    }
    level
    experience
    evolution { evolvesTo { name } level condition }
    abilities { id name description isHidden }
    moves { id name description type power accuracy pp category }
    trainer { id name hometown badges }
    isShiny
    region
    generation
  }
}

# ✅ Better - Only fetches required fields
query GetPokemonGood {
  pokemon(id: "025") {
    name
    types
    stats {
      hp
      speed
    }
  }
}
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Pagination Strategies

Use Cursor-Based Pagination

The

type implements the Relay Connection specification. Always use
S PokemonEdge.cursor
values rather than offset:

query FirstPage {
  pokemons(limit: 20) {
    edges {
      cursor
      node {
        name
        types
      }
    }
    pageInfo {
      hasNextPage
      endCursor
    }
  }
}

# Use the endCursor for the next page
# query NextPage {
#   pokemons(limit: 20, after: "cursor_value_here") {
#     ...
#   }
# }
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Filtering Best Practices

Combine Filters Effectively

The

input type supports multiple criteria. Use the
E PokemonFilterInput.type
,
S PokemonFilterInput.minLevel
, and
E PokemonFilterInput.region
fields together:

query AdvancedFiltering {
  pokemons(
    filter: {
      type: FIRE
      minLevel: 30
      maxLevel: 50
      region: KANTO
    }
    limit: 10
  ) {
    edges {
      node {
        name
        level
        types
        region
      }
    }
  }
}
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Caching Strategies

Cache by ID

The

field with an ID argument returns stable data that can be cached aggressively:

# These queries can be cached for a long time
query GetStaticPokemon {
  pikachu: pokemon(id: "025") {
    name
    types
    stats { ... }
  }
}
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Short Cache for Lists

The

relationship changes as Pokemon level up, so use shorter cache times:

# Cache for shorter periods (5-15 minutes)
query GetTrainerPokemon {
  trainer(id: "ash") {
    pokemon {
      name
      level  # Levels change as Pokemon gain experience
    }
  }
}
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Error Handling

Handle Null Values

Both

and
O Query.trainer
can return null if the entity doesn't exist:

query SafeQuery {
  pokemon(id: "999") {  # Might not exist
    name
    evolution {
      evolvesTo {
        name
      }
    }
  }
}
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The

field can also be null for Pokemon that don't evolve.

Performance Tips

1. Use Field Aliases for Batch Queries

GraphQL aliases let you query multiple Pokemon in a single request to

:

query BatchPokemon {
  pikachu: pokemon(id: "025") {
    name
    types
  }
  charizard: pokemon(id: "006") {
    name
    types
  }
  blastoise: pokemon(id: "009") {
    name
    types
  }
}
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2. Avoid Deep Nesting

The

type can create deep nesting. Limit your query depth:

# ❌ Too deep
query TooDeep {
  trainer(id: "ash") {
    pokemon {
      evolution {
        evolvesTo {
          evolution {
            evolvesTo {
              name
            }
          }
        }
      }
    }
  }
}

# ✅ Better - Flatten with separate queries if needed
query Flattened {
  trainer(id: "ash") {
    pokemon {
      id
      name
      evolution {
        evolvesTo {
          id
          name
        }
      }
    }
  }
}
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FAQ

Q: What's the rate limit for the API?

A: The API allows 100 requests per minute per IP address. Use caching and batch queries to stay within limits.

Q: How do I handle Pokemon with multiple forms?

A: Use the

field to identify regional variants and the
E Pokemon.region
field to distinguish between them.

Q: Can I filter by multiple types?

A: Currently, the

field accepts a single
E PokemonType
value. To find Pokemon with specific type combinations, fetch a larger set and filter client-side.

Q: How often is the Pokemon data updated?

A: Static Pokemon data (

,
E Pokemon.types
,
O Pokemon.moves
) is updated with each new game release. The
O Trainer
data and
S Pokemon.level
values update in real-time.

Related Resources